典型文献
Situational interest impacts college students'physical activity in a design-based bike exergame
文献摘要:
Background:Active videogames or exergames have been used as an innovative way to promote physical activity(PA)among various popula-tions.A player's interest in active videogames is associated with the fun and entertaining nature of the games and may trigger situational interest,thus increasing engagement.The goal of this study was to examine the impact of situational interest dimensions on college students'PA when playing the design-based bike exergame Greedy Rabbit(Vescape,Berlin,Germany).Methods:Sixty undergraduate students(age:20.8±1.3 years,mean±SD,18-25 years old;51.7%males)were recruited from the kinesiology department of a university located in the southern region of Belgium.The participants were assigned to an experimental group(n=41)or a con-trol group(n=19)based on an incremental cycling test.Students in the experimental group engaged in 1 session of Greedy Rabbit(Vescape)while students in the control group engaged in 1 session of a placebo version of Greedy Rabbit(Vescape).The length of the sessions ranged from 24 min to 31 min.Results:Results for the control group indicated that the players'PA metrics(cadence:F(19,360)=1.43,p=0.11;heart rate:F(19,360)=1.16,p=0.29;oxygen consumption:F(19,360)=0.83,p=0.67)were stable during the exergame.Results for the experimental group demonstrated the effects of time on the players'PA metrics and revealed significant associations between the change in the players'situational interest dimen-sions and PA metrics(cadence:F(19,800)=26.30,p<0.01;heart rate:F(19,800)=19.77,p<0.01;oxygen consumption:F(19,800)=10.04,p<0.01).Conclusion:An approach using a design-based exergame may be a relevant strategy for promoting levels of PA that yields positive health-related outcomes among college students.
文献关键词:
中图分类号:
作者姓名:
Denis Pasco;Cédric Roure
作者机构:
School of Education,University of Bourgogne Franche-Comté,Besan?on 25000,France;Teaching and Research Unit in Physical Education and Sport,University of Teacher Education,Lausanne 1014,Switzerland
文献出处:
引用格式:
[1]Denis Pasco;Cédric Roure-.Situational interest impacts college students'physical activity in a design-based bike exergame)[J].运动与健康科学(英文),2022(02):172-178
A类:
exergame,videogames,exergames,entertaining,Vescape,kinesiology
B类:
Situational,interest,impacts,college,students,physical,activity,design,bike,Background,Active,have,been,used,innovative,way,promote,PA,among,various,popula,active,associated,fun,nature,may,trigger,situational,thus,increasing,engagement,goal,this,study,was,examine,dimensions,when,playing,Greedy,Rabbit,Berlin,Germany,Methods,Sixty,undergraduate,years,mean,old,males,were,recruited,from,department,university,located,southern,region,Belgium,participants,assigned,experimental,group,incremental,cycling,test,Students,engaged,while,control,placebo,version,length,sessions,ranged,Results,indicated,that,players,metrics,cadence,heart,oxygen,consumption,stable,during,demonstrated,effects,revealed,significant,associations,between,change,Conclusion,An,approach,using,relevant,strategy,promoting,levels,yields,positive,health,related,outcomes
AB值:
0.463507
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