典型文献
Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students
文献摘要:
Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moder-ate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants'PA using hip-worn accelerometers(wGT3x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regard-less of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR.
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中图分类号:
作者姓名:
Caio Victor Sousa;Jungyun Hwang;Romina Cabrera-Perez;Austin Fernandez;Aika Misawa;Kelsey Newhook;Amy Shirong Lu
作者机构:
Health Technology Lab,College of Arts,Media and Design,Bouvé College of Health Sciences,Northeastern University,Boston,MA 02115,USA;Department of Aging and Geriatric Research,University of Florida,Gainesville,FL 32603,USA
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引用格式:
[1]Caio Victor Sousa;Jungyun Hwang;Romina Cabrera-Perez;Austin Fernandez;Aika Misawa;Kelsey Newhook;Amy Shirong Lu-.Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students)[J].运动与健康科学(英文),2022(02):164-171
A类:
quietly,headset,wGT3x,bt,Pensacola,Kempele
B类:
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AB值:
0.466322
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